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Wired News, a pioneer in online journalism, has been at the forefront of daily technology news coverage since its launch in 1996. The site's mission is to provide an original, lively and timely chronicle of how technology affects our lives, for better or worse.URL
http://www.wired.com/Last update
1 hour 38 min agoFebruary 22, 2006
01:00
GameCube's Chibi-Robo isn't challenging, but the game's vast array of zany tasks -- and a subversively serious story -- keep me coming back for more. By Chris Kohler.
February 21, 2006
01:00
Some of the gameplay in Sega's stylish, sexy Nintendo DS game is brilliant -- but much of it is boring and frustrating, and the whole experience finishes prematurely. By Chris Kohler.
February 16, 2006
01:00
From fantasy-enhancing tech innovations to everyday distribution problems, the adults-only video-game industry faces its future at the Sex in Games Conference. By Bonnie Ruberg.
February 15, 2006
01:00
Food Force, created by the World Food Programme, tops the game download charts on Yahoo -- despite being more "edu" than "tainment." By Chris Kohler.
February 13, 2006
01:00
Forget practicing tedious scales and studying counterpoint. A new generation of computer tools empowers legions of no-talent composers by making song writing a simple game. Commentary by Clive Thompson. This column is also available as a .
February 8, 2006
01:00
Players are quitting their day jobs to make real money in the world of Second Life. Is it a good investment, or a bubble economy waiting for a virtual pin? By Kathleen Craig.
January 30, 2006
01:00
Aching to see the weird new forms of gameplay? Check out the burgeoning world of free indie titles lurking online. Commentary by Clive Thompson.
January 25, 2006
01:00
Who says your favorite video-game controller can't double as a sex toy? With devices ranging from the SeXBox to the retro Atari vibrator, innovative designers are turning up the heat on immersive play.
01:00
A PC game called The Movies lets filmmakers script and direct their own computer-animated films. The result: a flood of user-generated shorts that range from the lewd to the sublime. By Annalee Newitz.
01:00
Forget PDAs and personal blogs. The next "in" accessory for the techno-elite may be a realistic avatar built to curry favor with fans in virtual worlds. By Joanna Glasner.
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The tinsel town simulator The Movies is so on the money you'll -- hold on. Where's that kid with my latte?! I'll call you back. By Lore Sjöberg
January 23, 2006
01:00
Ape Escape 3 for PlayStation 2 is a fun, monkey-chasing romp, but Ape Escape Academy might be the PSP's worst game ever. By Chris Kohler.
01:00
Ape Escape 3 for PlayStation 2 is a fun, monkey-chasing romp, but Ape Escape Academy might be the PSP's worst game ever. By Chris Kohler.
January 20, 2006
01:00
Wild Arms 4 attempts to blend platform action, puzzle solving, strategy and role playing, but does none especially well. By Chris Kohler.
01:00
Wild Arms 4 attempts to blend platform action, puzzle solving, strategy and role playing, but does none especially well. By Chris Kohler.
January 12, 2006
01:00
The undersea world of interactive music in the Nintendo DS title Electroplankton is mesmerizing -- but not if you're looking for a traditional video game. By Chris Kohler.
January 9, 2006
01:00
Oh, Janus, how we love ya! As the new year gets started, guest columnist Lore Sjöberg takes a look at the shining future of gaming, through the dusty mirror of history.
January 3, 2006
12:33
Gizmondo funnels venture-capital cash into top-exec bennies that spin out of control as the company spirals down. Plus: Zelda will be a little late. In Game|Life.
December 30, 2005
01:00
Xbox 360, Video iPod, PSP, nano, Treo 650: How do they stack up? See our list (hot), with its five-point rating system (smokin'). By Robert Strohmeyer.
Plus: For more gadget news, check out the Wired News blog Gear Factor.
Plus: For more gadget news, check out the Wired News blog Gear Factor.
December 23, 2005
01:00
The version of Animal Crossing: Wild World for the Nintendo DS boasts a few nifty new features, but in the end it's a lot like the GameCube version. By Lore Sjõberg.
