Donkey Congo Country: A Guerilla Adventure?

Joystick Blog

With the merging of real and virtual aesthetics at a breakneck pace, the concept of gaming has become a bit skewed. First person shooters with realistic battlefronts are showing up on the shelves at your local electronics store as soon as a plot can be conjured; hundreds of thousands spend hours each day exploring the breathtaking realms of realistic MMORPG(Massive Multiplayer Online Role Playing Games). Now don’t get me wrong, I’m no stranger to the utter joy felt while articulating the battle-hardened Master Chief in Halo 2. In fact, the mere thought of a controller lacking at least one analog thumbstick and axial triggers can easily leave one with a sense of helplessness over game control. How were games even able to survive without today’s robust processors combined with state of the art graphics hardware? It’s simple: they were fun.

For those of you who have lost touch with your gaming roots, here’s an interesting blog I found outlining a recent “gaming movement” in the U.K. called The Blue Sky in Games campaign. Although the campaign is far from serious (it states that MegaMan is the sole cause of the downfall of happy-go-lucky gaming), the satirical UK:Resistance team does raise an interesting question: have we forgotten what gaming is all about? The answer, obviously, is no.



Frank The Tank

According to a friend of mine, as well as one of the first 3,000 owners of the original Nintendo game The Legend of Zelda: A link to The Past, the majority of games today are about as mind-boggling as a screen saver, with more focus on the aesthetics of the puzzle rather than the puzzle itself. He doesn’t stand alone. Many old school gamers who were there for the birth and baptism of the gaming revolution feel the waxing and waning of the industry. To the nostalgic, the shocking realism of games today lacks the parsimonious fun and engagement of the adventures we witnessed the pioneer heroes such as Luigi, Samus Aran, and Link take on. A low res, 2-D Mario climbing ladders to save the Princess from a less than impressive gorilla with the likeness of mud is much more enthralling than watching our beloved red-suspendered Italian working on his putting in a highly detailed 3-D environment.

This opinion shared by many of the original console gamers is what I like to refer to as the “Old School” phenomenon. In the gaming world, “Old School” is a term used which refers to the original players of a game or gaming system. The “Old School” phenomenon is the recurring pattern of behavior shared by these veteran gamers across the broad spectrum of gaming: a mindset that if you are one of the first to play a certain game, you automatically become an expert in the field. These old school gamers have a tendency to dislike change, even to the point of withdrawing themselves from the gaming world. Their opinion is valued and newbies strive to emulate them. With such experience at the battlefront, it seems foolish to do anything but agree. But before we close the case on the metaphoric murder of games, let’s take one more look at what, exactly, a game is.


The sky is blue..that counts..right?



Good Ol’ Webster

Main Entry: 1game
Pronunciation: 'gAm
Function: noun
Etymology: Middle English, from Old English gamen; akin to Old High German gaman amusement
1 a (1) : activity engaged in for diversion or amusement

There you have it folks. Games have been played for thousands of years across all walks of life in all corners of the world. From the brutal Mayan game of Pokatok to the classy pastime of Cricket, all games have something in common: they are to be played for the amusement of their participants. Games don’t have to abide by a specific structure or set of rules. The intrinsic value of playing a game is tailored to each and every one of us, and the burgeoning gaming industry has hit the nail on the head. Just because trying to get lean with Yourself! Fitness or ripping through an army of zombies with an assault rifle doesn't entail collecting smiling carrots from magical hidden areas in a two dimensional environment doesn’t mean it’s not a game. A game can never be wrong if there is someone to enjoy it, and that’s where the true meaning of games lies, not in it’s bright blue skies.

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Sales Mean Something

Millions of copies of these new types of game that focus more on aesthetics than plot have been sold world wide. If a game is lacking so much in plot then why is it that so many people have spent their well earned money on them? Could it be that these “old school” gamers are biased toward certain kinds of games? As you said, the newbies strive to emulate the old school gamers, but at what cost? The “old school” gamers could be missing out on a world of entertainment, in turn making the newbies miss out as well, based on the fact that they begin playing the highly aesthetic games with a doubtful mindset. Whatever the case, these 3D games are here to stay and present a new turn for the gaming industry that the old school gamers may just have to learn to live with.

From an Old Schooler

As an "old school" gamer, I do seem to enjoy a lot of the games of yesteryear. I can fondly remember the upbeat theme of Super Mario Bros and the confusing screen after screen of A Link to the Past. Even Pong held my interest for hours on end. But some of the games now, while they do have certain appeals, not all lie in the amusement end of the spectrum. When you hear people talking about the latest games or look at the screenshots to an upcoming game, what are the first comment? They're always about the graphics. That's where it starts. Imagine Halo or Splinter Cell without the pretty renderings...in 8-bit, even...it probably wouldn't be as appealing. Content takes the passenger seat to how the games look...initially that's what gets people into them. Only later, after playing the games is an attatchment made to everything else. But these games with marketable character, ones that people have identified since the dawn of console gaming, they're the ones that draw people in with their content with graphics taking the passenger car. I mean, who wouldn't want to play Legend of Zelda: Twighlight Princess just because it's a Zelda game and you once again can play as Link? I know I would. The next Mario game set for sale with the Revolution? I'll be sure play that too. The next Tom Clancy game? Uh...no thanks. WWF: Smackdown 2006 or whatever other wrestling gmaes the come out with? I'll pass. Counterstrike 16? Screw that, give me Samus.

They might have shiney graphics and a few intersting features, but entirely too many have poor gameplay value. I've lost count as to how many games I was so looking forward to only to find out that it was just another generic RPG, FPS, or RTS. So many of them just blend together. It seems that only the titles we've always known by their marketable characters are the ones that have the highest replay value. I can guarantee that I will be playing Legend of Zelda: Twilight Princess and any of the yet to be named Mario, Zelda, Metroid, Donkey Kong, etc. games for the Revolution when it comes out. But can I see myself playing the next Metal Gear? The next Splinter Cell game? Even the next Final Fantasy? Probably not.

I know I'm speaking for myself here, but I'm sure that many of the "old school" gamers feel the same way. No matter how the graphics, the technology, the attempts at gameplay are souped up, it will always be these familiar characters and games that will bring people such as I to them. For them, content outweighs nearly everything else...and for us, content is what truly makes the games fun.