Squished Bananas and a Giant Chimp Look to be Worthwhile

Joystick Blog

King Kong Game Gets Five Bananas - Peter Jackson's King Kong: The Official Game of the Movie is an adventure to go ape over. But the Xbox 360 version delivers a nasty surprise. Game review by Chris Kohler. [Joystick]

Over the years, video games based off of movies have been given less than stellar reviews in the past. I’ve played a number of them and I can honestly say that while some of the gameplay might be great on a few, the overall games don’t do the movies justice. For Fantastic Four it might have been great to smash enemies as Ben or go invisible as Sue, and it might have been a treat to see some classic villains from the comics, but the game was barely playable. Mindlessly beating enemy after enemy and not being able to progress unless you use a special gimmick only related to a given team member’s powers or abilities gets to be very repetitive and the story mode (the only redeeming mode in the game) only takes a day and a half of continuous game play to beat. For Enter the Matrix, it was all about following storylines related to two lesser characters from the Matrix sequels, and as far as I could tell, they were only loosely related to the movies. It would have been more preferable to play as Neo, what could be better than being The One himself? I have yet to play the new game that was just released following Neo, though. Even the Spider-Man movie games, as entertaining as I found them, had their gameplay flaws. I mean, I couldn’t have been the only one with sore fingers from the copious amount of webslinging around the entire city of New York.

The new King Kong movie game, however, has been getting excellent reviews. Some even wonder how the movie could possibly top the level of immersion a player gets in the game. Though I’ve yet to play it (but certainly can’t wait to get my hands on a copy,) from the descriptions I’ve read and the screen shots I’ve seen, the game seems to be a lot more fluid and adaptive than your average ‘let’s follow the storyline already present and a couple of other wacky adventures’ movie game. Instead of gauges, meters, and a points system it is designed to be more realistic. So if someone other there was hoping to score 50 points for taking down a T-Rex, sorry, you’re out of luck. The gameplay alternates between Jack Black’s character Jack Driscoll and the big monkey (yes, I am well aware that he’s really an ape) himself. While playing as Kong is likened to a linear ‘Hulk Smash’-a-thon, it’s in the play as Jack where it gets challenging. As previously stated there are no displays of any kind as a default, though a player does have the ability to turn on and off a set of cross hairs and a bullet count gauge. For the most part, the play has to rely on more natural cues to discern what is happening to the character. When he’s near death, the screen will get red and blurry, when he’s out of ammo, he’ll tell you. As for action and actually playing the game, things are dealt with in much the same way. You as a player have the versatility of using the environment around you. It’s possible to take dinosaur bones that you find lying around and use them as javelins to take down the creatures out to get you. It’s possible to use animals as bait to distract some of the more dangerous creatures so that you can either sneak by or close in for the kill without being spotted first. There are even sticks on fire available. For the most part is seems to be up to the players imagination as to how they will proceed through the game, barring, of course, being confined within the storyline.

Now while the game seems worthwhile, there is a bit of a warning to those who recently purchased the new Xbox 360: some of the graphics are poorly rendered when compared to other system’s versions of the game.

Please compare:

Image hosted by Photobucket.com
Jack Black on PS2

Image hosted by Photobucket.com

Jack Black on the 360

And the same is true for Naomi Watt’s character:

Image hosted by Photobucket.com
PS2

Image hosted by Photobucket.com
360

But in all, don’t worry as much about the graphics (unless they truly frighten you...small children very well might be,) just enjoy what promises to be some outstanding gameplay and a genuinely good movie video game.

Render Me This, Render Me That

With all the recent complaint about realism sucking all the fun out of games, it's nice to see adding a simple GUI and cutting out tedious gameplay factors irrelevant to the actual game itself can do wonders for one's enjoyment. I'll trade a health meter, radar, armor level, and guerilla arsenal of weapons for some extra fun anyday. And while I do agree with you on the gameplay aspect, when it comes to the rendering I feel slightly different. The version on the XBox 360 isn't poorly rendered, rather rendered too well. Because of it's unparalleled graphics processing power, the closer it looks to real, the more imperfections we see. The environments are amazing, this problem really mainly occurs with human characters. Maybe they can learn to put less detail on the characters and more emphasis on the background to find that happy medium. For more detail, here is an article I wrote on the theory known as the "Uncanny Valley".

[- www.collisiondetection.net -]

The programmers are partially to blame for that...

Perhaps there is some truth in what you say. I myself am not a fan of the XBox and tend to look for faults, but it is undeniable that its graphics processing is fairly advanced. But I don't think the problem only lies in the way that the skin is rendered or how realistic the features look...I'm also talking about how they look compared to how they are supposed to look when compared to the actors. There will always be imperfections, of course, but the advanced graphics processing capabilities cannot be held responsible for Jack Black looking as tubby and bloated as he did at the start of his career. The underlying wireframe seems to be a problem for me. Of course, you're never going to see the wireframe, but it's what gives the skins and texture their structure. That is something that is controlled by game developers and any changes in how the characters look as a result of the 360's technology is only slight.
So, yes, the skin, the hair, even the backgrounds...all of the visible textures...may be mucked up by the system's graphic capabilities, but there are some issues that only the programmers can be blamed for.

___
No power in the 'verse can stop me