Old Movies Spawn New Games

Joystick Blog

Old Movies Spawn New Games - Video games like 007: From Russia With Love and The Matrix: Path of Neo mine classic films for their content, with mixed results. By Chris Kohler. [Joystick]

The views of Kohler presented in his article over old movies spawning new games seems to show his personal opinion on the entire genre of games. Basically, he finds them mundane.

Kohler reviews both 007: From Russia With Love and The Matrix: The Path of Neo. The majority of the comments made about these two games are negative including criticism of everything from 007’s level designs to dull graphic designs. He also makes reference to the fact that various techniques present in the structure of these games are played out.

On that point, I agree. These games come down to basically three concepts: run, shoot, kill. While various extras are thrown in to create excitement in the game, it is hard to look past the fact that these games do not deliver diverse levels, intense graphics, or intriguing story lines. Perhaps because these games are based on movies, it will be difficult to find their story lines, graphics, or levels as captivating as other video games that hold no relation to any movie we have ever seen. Could it be that these games will never be up to par with the creative, non-movie based games such as Grand Theft Auto and Halo?

The way I see it, these games will never intrigue myself or many of the gamers I know in the way a game based on a totally new story line could. The fact of the matter is, we know what happens in the movie and this, in turn, causes us to know what will more than likely happen in the game. The mystery is lost with the concept of a game based on a movie, especially when the game sticks closely to the original plot.

Right On

Playing the movie version of a game always lacks that sense of wonder and mystery behind what happens next. To have any kind of success with these games, they need to turbo charge the graphics and greatly enhance the ability of the character you control-- which kind of takes away from the fun, right? But this isn't the only reason these games lack that certain something. It's because a game designed to give the player countless hours of gameplay is based on something which runs approximately 2 hours 9 minutes. Ok so not every movie is that long, but you get the point. Games that aren't based on movies such as Halo and GTA are only limited by the time line of the imagination. You don't have to spread the game thin so people won't return it right away, the game is simply over at the right time. The story can be as long or short as needed, and tends to be just right. And let's not even get started on movies based on games, Street Fighter wasn't exactly a hit.

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